流星蝴蝶剑怎么附加各种状态(要手动修改的)

我玩了流星蝴蝶剑誉满天下,有的角色一进图就有加攻击.加速度.防护罩.隐身等。流星蝴蝶剑9.07什么的版本 都没有这样的 怎么改啊。
2026年09月23日 13:49
有2个网友回答
网友(1):

正常版本,就是一个代码,不过流星的源代码只有蔡司令或一些骨灰知道,关于一个任务就是和sn.pst有关那就是剧情(倒着读语句)
SaySTG(int man)
{
Perform(man, "pause", 5);
Perform(man, "say", "杀.....");
Perform(man, "pause", 2);
Perform(man, "faceto", 1);
PlayerPerform("block", 0);
PlayerPerform("pause", 2);
PlayerPerform("say", "怎么回是?");
PlayerPerform("pause", 5);
PlayerPerform("say", "你伤疗的如何了?");
PlayerPerform("block", 1);
}
SaySTG2(int man)
{
Perform(man, "pause", 5);
Perform(man, "say", "杀.....");
Perform(man, "pause", 2);
Perform(man, "faceto", 1);
PlayerPerform("block", 0);
PlayerPerform("pause", 2);
PlayerPerform("say", "失心散起作用了吗?先制服他吧!!");
PlayerPerform("pause", 5);
PlayerPerform("say", "你伤疗的如何了?");
PlayerPerform("block", 1);
}
EXITWAR(int man)
{
Perform(man, "say", "我明白了!!");
Perform(man, "pause", 5);
Perform(man, "say", "是么??");
Perform(man, "pause", 5);
Perform(man, "say", "孟星魂?");
Perform(man, "pause", 2);
Perform(man, "faceto", 1);
PlayerPerform("block", 0);
PlayerPerform("pause", 3);
PlayerPerform("say", "先离开这吧!");
PlayerPerform("pause", 5);
PlayerPerform("say", "有人用我的样子给你们下药了!!");
PlayerPerform("pause", 5);
PlayerPerform("say", "清醒一点了吗?");
PlayerPerform("block", 1);

return 0;
}
OnUpdate()
{
int now = GetGameTime();
if (trg0==0)
{
int player = GetAnyChar("player");
int c1 = GetChar("孟星魂");
int c2 = GetChar("无名");
int c3 = GetChar("小何");
int c4 = GetChar("孙剑");
int c5 = GetChar("凤凤");
int c6 = GetChar("叶翔");
int c7 = GetChar("石群");
int c8 = GetChar("高寄萍");
if ( player >0 && c8 > 0 && c5 > 0 && c6 > 0 && c7 > 0 && c1 > 0)
{
if (GetEnemy(c1)==player)
{
Perform(c1, "say", "领教了!!");
Perform(c1, "pause", 5);
Perform(c1, "say", "想知道我是谁,就打败我吧!!");
Perform(c1, "pause", 3);
Perform(c1, "say", ".虽然上头没令我宰了你,但是..我就不相信你有多强!");
Perform(c1, "pause", 5);
Perform(c1, "say", "哈哈!你没看到我就是你呀!!");
Perform(c1, "pause", 5);
Perform(c1, "say", "哇靠!居然碰到本尊!!");
Perform(c1, "pause", 2);
Perform(c1, "crouch", 30);
Perform(c1, "faceto", player);
PlayerPerform("block", 0);
PlayerPerform("pause", 3);
PlayerPerform("say", "是吗?休怪我无情了!!");
PlayerPerform("pause", 8);
PlayerPerform("say", "笑话!我就是我,你究竟是谁?");
PlayerPerform("pause", 5);
PlayerPerform("say", "不说个明白..休想离开这里!!");
PlayerPerform("pause", 5);
PlayerPerform("say", "!!你是谁?为何假冒我?来到我快活林疗伤之处?");
PlayerPerform("block", 1);
trg0 = 1;
}
}
}
if (trg0==1)
{
if (GetHP(c1)<=0 )
{
Say(c1, "我刚才用你的样子给快活林一些疗伤药中..渗了实心散!");
Say(c1, "哈哈哈!他们现在是见人就砍的状况!!哈哈哈!!祝你好运了!!");
Say(player, "混帐!!");
trg0 = 2;
}
}
if (trg0 <2 && c8 > 0)
{
if (GetEnemy(c2)==player && s1 == 0)
{
Perform(c2, "say", "你无须知道!!");
Perform(c2, "pause", 5);
Perform(c2, "say", "呵呵!要死掉的人不用说那么多!我只能说这是我上面的人意思!");
Perform(c2, "pause", 5);
Perform(c2, "say", "呵呵!来执行任务!!");
Perform(c2, "pause", 2);
Perform(c2, "crouch", 30);
Perform(c2, "faceto", player);
PlayerPerform("block", 0);
PlayerPerform("pause", 3);
PlayerPerform("say", "上面的人?");
PlayerPerform("pause", 5);
PlayerPerform("say", "任务?什么任务?");
PlayerPerform("pause", 5);
PlayerPerform("say", "是你!你为什么会在这?");
PlayerPerform("block", 1);

s1 = 1;
}
if (GetEnemy(c3)==player && s2 == 0)
{
Perform(c3, "say", "孟星魂!我今天要跟你一分高下!!");
Perform(c3, "faceto", player);
PlayerPerform("block", 0);
PlayerPerform("say", "那就领教了!!");
PlayerPerform("pause", 3);
PlayerPerform("block", 1);
s2 = 1 ;
}
if (GetEnemy(c4)==player && s3 == 0)
{
Perform(c4, "say", "多说无益!!受死吧!!");
Perform(c4, "pause", 5);
Perform(c4, "say", "孙玉伯是我老子!他被你们这群快活林的无赖杀了!我一定要报仇!");
Perform(c4, "pause", 5);
Perform(c4, "say", "我要来为我父亲报仇!!");
Perform(c4, "pause", 2);
Perform(c4, "faceto", player);
PlayerPerform("block", 0);
PlayerPerform("pause", 3);
PlayerPerform("say", "是你父亲要杀我们的!!");
PlayerPerform("pause", 5);
PlayerPerform("say", "你父亲?");
PlayerPerform("pause", 5);
PlayerPerform("say", "你是谁!?为何闯入快活林的疗伤处?");
PlayerPerform("block", 1);

s3 = 1;
}
for (i=6;i<=9;i++)
{
if (GetEnemy(i)==player && s4 == 0 && c8 > 0)
{
SaySTG(i);
s4 = 1;
}
if (GetHP(i) < GetMaxHP(i) && s4 == 1)
{
Say(player,"啊!我居然不明究理的打了他们!!");
timer1 = now + 2;
s4 = 5;
gameover = -1;
}
}
}
if (GetHP(c4)<=0 && k1 == 0)
{
Say(c4, "快活林的!你给我记住!!父仇不共戴天!我会再来的!");
RemoveNPC(c4);

网友(2):

要用双刺,锤子,忍刀